Video Game Controller

 
 

This is a short project I worked on to improve my SolidWorks surfacing skills in a human-centered product. I was inspired to model a video game controller after meeting Stuart Ashmun, the designer of the Xbox One controller, and learning about the complexity and number of factors that were analyzed to make the phenomenal product. 

The human hand is a very complex part of the body that has always fascinated me. At college, I worked on two projects that involve designing for the human hand. Thus, I found this a great idea to deepen my understanding and extend my experience in this specific area.